teaching

[ Fall 2011 ]



DESCRIPTION: RESPONSIVE ARTS


  1. This studio course introduces students to the theory and practice of Responsive Arts. Students will learn fundamental practices of electronic arts and interaction design such as basic electronics, circuit design, and programming for interativity. Through hands-on exercises, students will explore basic electronic techniques and use programmable micro-controllers to control interactive art, sound, light, and environments. In-class lectures, video, and web resources will illustrate issues of how to design and think about interactive art and environments today – as well as how to create them from a technical point of view. Group discussions will focus on students developing an aesthetic appropriate to electronic art and media. There are no prerequisites for this course.


COURSE GOALS


  1. Draw inspiration from the history of artists and designers who explore ideas and applications of interactivity
    Gain practical experience with basic electronics, coding, and other techniques of digital art production
    Develop experimental art, interactive objects, and responsive environment projects based on conceptual assignments
    Research digital and experimental art works and trends




DESCRIPTION: 3D SPACES I


  1. This course provides an introduction to 3D modeling with Maya for graduate students in biovisualization, industrial design, architecture, studio arts, and computer science. Students will learn to utilize Maya’s sophisticated interface to explore object modeling, environment construction and set design, surface texturing, lighting and image rendering. ZBrush, Mudbox, Maxwell, and TopoGun will be introduced for finishing texture and topology. Through lectures, tutorials, and in-class projects, students will develop a multi- purpose skill set that may be used for innovative content creation such as for filmic animation and compositing, biomedical visualizations, virtual worlds design, as well as for previsualizing design objects, sculptural installations, and other cross-media explorations.
  2. The 3D Space I class will concentrate on modeling and still image output. 3D Space II, taught in the Spring, is a continuation of this series and introduces animation, dynamics (including particle and fluid systems), rigging, and an introduction to MEL scripting


COURSE GOALS


  1. Understand how visual information is created and produced in 3D
    Model complex objects and environments
    Apply and create materials that control surface appearence
    Render images that showcase your creative talents

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