introduction to responsive arts



DESCRIPTION


  1. This is a studio-based course that introduces students to the theory and practice of Responsive Arts. Students will learn fundamental practices of electronic arts and interaction design including but not limited to circuit design, basic to intermediate electronics, and programming for interactivity. Through hands on exercises, students will explore basic electronic techniques and use of programmable microcontrollers (arduino) to control interactive art, sound, light, and environments. Students will also be introduced to various professional new media artists and their work through survey lectures rooted in the history, theory, and current practices of responsive and new media art. Group discussions focus on students developing an aesthetic appropriate to electronic art and media.


COURSE GOALS


  1. Draw inspiration from the history of artists and designers who explore ideas and applications of interactivity
    Gain practical experience with basic electronics, coding, and other techniques of digital art production
    Develop experimental art, interactive objects, and responsive environment projects based on conceptual assignments
    Research digital and experimental art works and trends


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