AD 454  |  Schedule  |  3D Space 1
SCHEDULE

↓ Week 1 ↓

DATE
CLASS WORK
ASSIGNED (DUE NEXT CLASS MEET)
Aug 28

course Objectives and Structure

setup a project

working in orthographic vs. perspective views of space

tearing off Menus for workflow

QWERTY tools and display UI elements

working in class: Modeling with polygon primitives, extrusions, splitting faces

tutorials due: Watch Maya Essentials videos handed out in class (day_1 folder)

sign up for a student account at Autodesk HERE

Maya 2013 New Features

download + install: Maya 2013 Bonus Tools

Maya 2013 Hotkeys

Aug 30

interface overview: Channel Editor, Outliner, Attribute Editor, Viewport, Shading modes

heirarchy/Object/Component Selection modes + masks

components of a Polygon model - faces, edges, and vertices

smoothing & extruding faces

Custom Scripts folder location examples

quick Render

• basic Booleans + Grouping of objects

↓ Week 2 ↓

DATE
CLASS WORK
ASSIGNED
Sep 4

Interface: Using Layers, Hotbox, Customizing a shelf

setting up image planes: source images folder, orthogonal & planar

More on polygons - normals, fill holes, cutting faces, beveling faces, basic textures, booleans continued

Poly cleanup: planar vs. non-planar, non-manifold, lamina geometry

Get through half of tutorial: Jerry Can Tutorial in Day 3 folder (vids 1-3). Hand in your scene file in the next class. Be sure to give it a name that includes your name.

Sep 6

Center Pivots, Grouping, Parenting, Layers

Good Topology: Ref Link 1, Ref Link 2, Ref Link 3

Basic camera attributes & clipping planes

naming parameters

continue work on the poly tutorials

Complete this tutorial: Jerry Can Tutorial in Day 3 folder (vids 4-6). Hand in your scene file in the next class. Be sure to give it a name that includes your name.

watch: videos in Day 4 folder

↓ Week 3 ↓

DATE
CLASS WORK
ASSIGNED
Sep 11

• Basic Sub_D's

Basic Hypershade

MIA Material link

Begin: Mouse Embryo or Interior Architecture - all files may be found in tutorials/maya_tutorials/modeling/

Sep 13

into to 3 point lighting with shadows

DMap and Raytraced Shadows

• MIA Material X

• Light Linking

• IPR rendering (Interactive Photorealistic Rendering)

Camera Type + Set Up for rendering, bookmarked views

basic rendering options: Maya Software, Mental Ray

homework due: Mouse Embryo or Interior Architecture

homework due: Four Renders (different views) of your Mouse Embryo or Interior Architecture scene with your own lighting, basic texturing, and raytraced shadows.

all renders should be saved as tif's or tga's
make sure the camera shows the object(s) + shadow(s) clearly

Suggested: Watch in the tutorial folder: Maya Tutorials Folder -> All Tutorials -> Rendering -> Basic Rendering Videos

05_01_rendering.mov
05_02_lights.mov
05_03_shadows.mov
05_04_cameras.mov
05_05_depth.mov
05_06_raytracing.mov
05_07_ray.mov

↓ Week 4 ↓

DATE
CLASS WORK
ASSIGNED
Sep 18

More in depth on Lighting

File optimization

Working with the Hypershade. 2D and 3D procedural textures. Nature of shading parameters. 2D and 3D textures, bump maps, displacement maps, texture placement

Depth of Field

More on Rendering, Mental Ray and Raytracing

Begin: Description 1 (it is due one week from today)

 

Sep 20

• depth and occlusion render passes

• Ambient Occlusion Shadows

• mental ray, baking textures and shadows

nonlinear deformers + basic lattices

Watch: first chapter of How to use photoshop to sketch out a 3D space: Maya Tutorials Folder > All Tutorials > Photoshop_and_Maya > Lecture_2.mov and Lecture_3.mov

Watch Deform vids for review in tutorials/maya_tutorials/deformers/

↓ Week 5 ↓

DATE
CLASS WORK
ASSIGNED
Sep 25

Presentations: Description I - Pecha Kucha presentations

Begin Homework 1- Throwing down your Space (hand in the 3 drawings in digital format, the three renders, and the Scene files on Tuesday, next week)

• Review: Concept art links, Render Passes

Sep 27

How to create Circles in Google+

• Compositing in Photoshop

• depth of field rig

• sculpt geometry tool

• Building Shader networks: a two sided shader vs. layered shader

• Curve tools

Extruding along a curve path

Finish: Throwing down your Space hand in the 3 drawings in digital format, the three renders, and the Scene files.

Post your work to the google+ circle

↓ Week 6 ↓

DATE
CLASS WORK
ASSIGNED
Oct 2

Hand in + Fast Viewing of Throwing down a Space

Transfer Maps: Bump Maps vs Displacement Maps vs Specular and Normal Maps

CrazyBump

• Substance proceedural textures

Begin Homework 2: Still Life with Materials

Post comments on at least 3 of the other projects via Google+

Watch: Substance Proceedural Texture vids in Day 11 folder

Oct 4

Basic Camera panning and playblast

Basic Camera and motionpaths

basic keyframing

Playblasting

• Substance Procedural texture - demo links and download more substances

 

Make a 300 Frame playblast of your scene from a 'RenderCam'. Remember, playblasts are WYSIWYG.

Finish Watching: Maya Tutorials Folder > All Tutorials > Rendering > Basic Rendering Videos

05_08_mrLights.mov
05_09_mrDepth.mov
05_10_motion.mov
05_13_batch.mov
05_14_sub.mov

Finish Watching: Mental ray tutorials Lessons 2 - 8 and 14 in the All Tutorials > Rendering > Mental_Ray > media

Finish watching: Substance Proceedural Texture vids in Day 11 folder

Review: keyframing+ motion pathvideos in day 12 folder

↓ Week 7 ↓

DATE
CLASS WORK
ASSIGNED
Oct 9

• Ramp shaders, making sky dome with hdr image textures/ lighting

• Layered Shader

Foggy spotlight

Work Time

Due on Thurs: Still Life with Materials

Watch: Camera techniques video - All_Tutorials/Camera_control/Aesthetics_of_Cameras (D)

Check out: How to make your own HDR image

Oct 11

Hand In: Still Life with Materials

Final Gather, Global Illumination, Caustics

Begin Work on: Assignment 1 : filling out + texturing your environments

• View Glass, mirror, chrome + HDRI

• Finish watching; Watch: Camera techniques video - All_Tutorials/Camera_control/Aesthetics_of_Cameras (D)

↓ Week 8 ↓

DATE
CLASS WORK
ASSIGNED
Oct 16

• Work time

Work on: Assignment 1

Oct 18

other Basic Nurbs: Curves, Loft, Extrude, Revolve, BiRail, text + 'planar' nurbs surfaces

• Further on lighting, fog, and mental ray materials

• Hypergraph

• Work time

Complete your 12 storyboard renders from Assignment 1; Composite the 12 frames in to (a) storyboard page(s), save this as a tif or a pdf (roughly 12" x 11" @ 180 dpi). You can make some frames larger or smaller to stress the length of that shot.
• Use one of these storyboard templates, complete with comments describing the scene / shot contents.
Storyboard language
Basic Example
Template 1
Template 2
Template 3
Template 4
Template 5

↓ Week 9 ↓

DATE
CLASS WORK
ASSIGNED
Oct 23

Hand In: Assignment 1

• Raytrace Refractions + blurring reflection

Other Environment Shaders - Physical sun + sky, Ocean Shader

• Portal light

• Work time

Start on: Assignment 2

Oct 28

• Applying painted textures

Intro to the Paint Effects tool for creating complex surfaces

Some Free Paint FX brushes

Work on Assignment 2

Watch: 05_11_illumination.mov
05_12_caustics.mov

↓ Week 10 ↓

DATE
CLASS WORK
ASSIGNED
Oct 30

• no class - Make up class to be scheduled

assignment due: finish Assignment 2

Review and Watch: Aesthetics of Camera DVD

 

Nov 1

Hand in + Informal Critique on Assignment 2

SubSurfaceScatter - resource link

 

homework due: Complete the intro to sss tutorial st.
Video is found at tutorials/maya-tutorials/texturing
/sss_subsurface_scattering/intro_to_sss.mov

Or, complete tutorials/maya-tutorials/texturing/skinshading

↓ Week 11 ↓

DATE
CLASS WORK
ASSIGNED
Nov 6

UV Mapping - Linking

• Good UV texturing resource link

Work in class

 

Work on: Assignment 3

homework due: Work through videos 7 - 24 of Digital Tutors UV workflow series. These videos are found inside of the media folders inside of the dtuvwb and dtuvwb2 folders here: tutorials/maya-tutorials/texturing/uv_mapping/dtuvmapp

 

Nov 8

UV mapping continued

Work in class

 

Continued work on Assignment 3

 

↓ Week 12 ↓

DATE
CLASS WORK
ASSIGNED
Nov 13

Assignment 3 due: UV mapping + render

Post Assignment 3 to Google+

Nov 15

short Critique on Assignment 3

Camera Work - review

Further with lighting

terrain maps

• Vector rendering engine

Work on: Assignment 4

Compositing premultiply reminder link

Interior room window light - resource tutorial

motion path keys - and this link

↓ Week 13 ↓

DATE
CLASS WORK
ASSIGNED
Nov 20

Post to Blog

Due: Assignment 4

Nov 22

THANKSGIVING BREAK - NO CLASS

EAT RIDICULOUS AMOUNTS OF FOOD

TAKE MANY NAPS

↓ Week 14 ↓

DATE
CLASS WORK
ASSIGNED
Nov 27

Group Critique on Assignment 4

work on final

Due: Homework 5: submit your entire project to the renderfarm

Nov 29

Review expectations of Homework 5

• TBA

work on final

↓ Week 15 ↓

DATE
CLASS WORK
ASSIGNED
Dec 4

work in class

Re-Render your fly through

Dec 6

work in class on editing

Edit your fly through

↓ Week 16 ↓

DATE
CLASS WORK
ASSIGNED
Dec 11

Final Project Critiques

Dec 13

Final Project Critiques