WEEK 1 |
Intro to 3D working environment |
Aug 26 |
- Course Objectives and Structure.
- setup a project
- working in orthographic vs. perspective views of space, QWERTY
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- tutorials due: Watch Maya Essentials videos handed out in class
- you can download the free (but limited) version of Maya here
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Aug 28 |
- Interface: Channel Editor, Outliner, displaying UI elements, display modes
- Heirarchy/Object/ComponentSelection modes
- Peeling off Panels for workflow
- Components of a polygon - faces, edges, and vertices. smoothing, extruding faces
- Quick Render
- Working in class: Modeling with polygon primitives, extrusions, cutting faces
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- readings due: Maya_UI.pdf & shortkeys (in the pickup folder -> in the Maya_books_pdfs folder
- Watch: Maya Essentials videos in Day_2 folder
- tutorials due: complete Lesson 1 (pp.42-62) M7_Foundations_Book.pdf (same location as Maya_UI.pdf) + finish the helicopter. I will collect these on Tues.
- Supplimental Links:
interface link 1 and link 2
status line, polygon menus
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WEEK 2 |
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Sept 2 |
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- begin tutorials: parts 1 - 8 of the bubba tutorial or 1-2 of polyman tutorial
- The tutorial folders are both located in the Maya Tutorials Folder -> All Tutorials -> Modeling -> Polygon Modeling ->
- Watch: videos in Day 3 folder
- Scan: Maya 7 Quickstart Guide: scan Chpt 8 on Polygons
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Sept 4 |
- More on polygons - Boolean operations, normals,
- File optimization
- Poly Cleanup: planar vs. non-planar, non-manifold, lamina geometry
- basic textures: Hypershade Editor
- setting up image planes: sourceimages folder, orthagonal + planar
- work on the poly tutorials
- Layers + Grouping
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- homework due: work on the bubba polygon tutorial or the rest of polyman
- Watch: videos in Day 4 folder
- Scan: Maya 7 Quickstart Guide: scan Chpt 8 on Polygons
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WEEK 3 |
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Sept 9 |
- work in class on the poly tutorials
- basic textures: Hypershade Editor
- Shader library - tiled vs procedural textures
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- homework due: Finish the bubba polygon tutorial or polyman
- Watch: Day 4 videos - Videos 1 - 7 in the Media Folder (in the class PickUp Folder)
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Sept 11 |
- hand in bubba or polyman
- Intro to Lighting with Shadows
- DMap and Raytraced Shadows
- Selection Masks
- Camera Type + Set Up for rendering
- basic rendering options: Software, Mental Ray, Hardware, Vector, Renderman
- More on polygons - Combining and separating polys, Duplicating faces, extracting
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- homework due: Four Renders (of your Bubba or Polyman Character) with shadows:
1 - software render with DMap shadow
2 - software render with raytraced shadow
3 - mental ray render with DMap shadow
4 - mental ray render with raytraced shadow
all renders should be saved as tif's
- keep the camera in the same position for all 4 renders
- make sure the camera shows the ohect + shadow clearly
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WEEK 4 |
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Sept 16 |
- More in depth on Lighting
- Glow
- Light Linking
- Working with the Hypershade. 2D and 3D procedural textures. Nature of shading parameters. 2D and 3D textures, bump maps, displacement maps, texture placement, IPR
- Depth of Field
- More on Rendering, Mental Ray and Ray Tracing
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- Begin: Description 1 (it is due one week from today)
- Scan: Rendering_Maya7.pdf (in Week 4 Folder)
- Watch in the tutorial folder: Maya Tutorials Folder -> All Tutorials -> Rendering -> Basic Rendering Videos
05_01_rendering.mov
05_02_lights.mov
05_03_shadows.mov
05_04_cameras.mov
05_05_depth.mov
05_06_raytracing.mov
05_07_ray.mov
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Sept 18 |
- Discussion of Polyforms
- Working with the Hypershade: continued, ramp texture, a 3D texture, and displacement texture
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- Projects due: Description 1 and Polyforms Homework
- Read: Maya 7 Quickstart Guide: scan Ch 13 section on nonlinear deformers
- Render your polyform object with a ramp texture, a 2D texture, a 3D texture, a bump map, and a displacement texture. Hand in tifs along with your scene file
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WEEK 5 |
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Sept 23 |
- Group critique of Polyforms
- Hand In: Description I
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- sculpt surfaces tool, nonlinear deformers + basic lattices
- Ramp shaders, sky dome
- Individual meetings on Descriptions
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- The Host, 2006, and making of link and link
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- Begin Homework 2 - Throwing down your Space (hand in the four drawings in digital format and the Scene files on Tuesday next week)
- Watch: first chapter of How to use photoshop to sketch out a 3D space: Maya Tutorials Folder -> All Tutorials -> Photoshop_and_Maya -> Lecture_2.mov and Lecture_3.mov
- Watch Deform vids in Week 5 folder
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Sept 25
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- Review + set up for Throwing down your Space
- Layered Shaders
- Batch Rendering
- Foggy spotlight
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- Watch: Mental ray tutorials Lessons 2 - 8 and 14 in the All Tutorials -> Rendering -> Mental_Ray -> media
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WEEK 6 |
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Sept 30 |
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Oct 2 |
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WEEK 7 |
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Oct 7 |
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Oct 9
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- Ryan, by Chris Landreth: 1, 2, 3
- Applying painted textures
- Intro to the Paint Effects tool for creating complex surfaces
- Basic Nurbs: Curves, Loft, Extrude, Revolve
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- homework due: Continue to keep filling out + texturing your environments for Assignment I
- Watch: HDRI Video, mr06.mov (in Week 7 Folder)
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WEEK 8 |
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Oct 14 |
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Oct 16 |
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- Complete the grass paint effects tutorial (pdf) with your own text (tutorial is in the Week 8 folder) and brush. Hand in a playblast of your scene.
- Complete your 12 storyboard renders from Assignment 1; Composite the 12 frames into a single storyboard page, save this as a tif or a pdf (roughly 12" x 11" @ 180 dpi). You can make some frames larger or smaller to stress the length of that shot.
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WEEK 9 |
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Oct 21 |
- Batch rendering
- Intro to RenderFarm
- Workday
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Oct 23 |
- Vector rendering engine
- Global Illumination, Final Gather
- Overview of Blogger
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- Work on Assignment 2
- Post to Blog - Make two posts: The First is your storyboard, the tentative title of your project, and your name. The second is a review-type blog.
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WEEK 10 |
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Oct 28
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- Watch vids on occlusion rendering, shadow rendering
- Fog
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- assignment due: finish Assignment 2
- Review and Watch: Aesthetics of Camera DVD
05_11_illumination.mov
05_12_caustics.mov
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Oct 30 |
- Hand in + Informal Critique on Assignment 2
- Individual Project Meetings
- Work in class on UV Mapping
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- homework due: Complete texturingpart1sp.avi in All_Tutorials/Texturing/UV_Mapping/Polyman_UV_Texturing - Make the colors and textures your own, ie, different from those in the vid. Do only the head and torso UV mapping.
- Extra Materials: intro UV videos 1-8 in All_Tutorials/Texturing/UV_Mapping/intro_to_UVs
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WEEK 11 |
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Nov 4 |
- UV Mapping - Linking
- Intro to Renderman
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Nov 6 |
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- Continued work on Assignment 3
- Due Thursday: First Pass Rendering for assignment 3. In other words, your first attempt at rendering for assignment 3 is due thursday
- Post to Blog
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WEEK 12 |
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Nov 11 |
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Nov 13 |
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WEEK 13 |
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Nov 18 |
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Nov 20 |
- Camera work, etc
- work on final
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WEEK 14 |
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Nov 25 |
- Short Critique on Assignment 4
- Review of Homework 5
- ntro to SubD modelling - Smooth proxy + basics of hierarchical subdivision surfaces.
- Joe - demo
- Alejandro Demo
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Nov 27 |
Thanksgiving Break |
WEEK 15 |
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Dec 2 |
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- Re-Render your fly through
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WEEK 16 |
Final Projects Presentation |
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Dec 11 |
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